Open Letter to the Internet Creationists

Dear Creationist,

I along with many other lurkers and occasional contributors visit this Internet, its sciencey sites and its many comment threads to gain information and insight. However, since your ilk also frequently visits those same sites to start vacuous and embarrassing (well, they should be embarrassing) arguments based on ancient mythology and supported by gross and seemingly purposeful misunderstandings which (to you, at least) debunk every millimetre of scientific progress ever achieved, I now often visit this Internet to see your predictable idiocy exposed, your arrogance writ large and your appalling, willful ignorance of terms and concepts both simple and complex magnified by the contributions of educated and intelligent people; equally, those same contributions are often enlightening and educational in their own right (if not to you and your merry band of sectarian denialist cheerleaders). It’s one thing to learn and gain knowledge in the traditional classroom or lecture hall method or by simply reading a book or article; it’s quite another to learn at the expense of a seemingly willing patsy, perfectly happy to be beaten and humiliated time and again as service to interested onlookers. Certainly it could be said that I’m gaining enjoyment at your suffering, but you always attend the sites in question to parade your proud ignorance, repeat long-debunked creationist pseudo-science or lame apologetics and (usually, eventually) issue sneering condemnations to eternal hellfire to anyone who remains unconvinced by their used-god salesman schtick. You are always given correct information in response to your erroneous talking-points and you always have the opportunity to address your misunderstanding – but it is very clear that learning something new or something which challenges your dogma is not on the menu; you are there to preach, proselytise and provoke.

Mr/Ms Creationist, you provide a unique and invaluable service and I look forward to each and every pronouncement you make on the apparently imminent death (can something still be “imminent” if it’s been predicted several times a year since 1859?) of evolutionary theory (and by necessary implication, every branch of science it underpins and every other field of inquiry whose own evidence confirms it). Every time you click Submit, I have but to be patient and hey presto – someone inevitably and convincingly demolishes your paranoid, uneducated, histrionic ravings and I learn something interesting.

Thank you, Creationist, for your selfless yet baffling masochism.

Yours
Hank

Advertisements

That’s something

Aaron was sitting & watching silently when, suddenly … nothing happened! But it happened very suddenly indeed and this took Aaron completely by surprise. Then, to his further astonishment, nothing happened again. In fact, nothing kept happening so rapidly and with such force that Aaron was powerless to prevent it from continuing to happen indefinitely. After a very long time and in utter exasperation, Aaron decided that the best course of action started with a phrase along the lines of “if you can’t beat ’em…”, so he promptly happened, powerfully and unstoppably. Nothing was so surprised by Aaron’s sudden and repeated occurrence that it ceased to be nothing and became, for want of a better word, something. Something was now happening, which intrigued Aaron no end. He decided to continue to watch something happen until it either changed what it was doing (and became something else) or simply stopped, becoming nothing again.

But, thought Aaron, when it becomes nothing again, I’ll be ready for it.

PoMoetry

Syncopated frantic bi-polar morality belies the frustrated anticipatory glares
Delivered by soldiers of necrotised fascia
Indelible doctrinaire illegitimations conceived beyond grating flames
Ill-defined preternatural etherealities rule the sacred wombs of tolerance

Stick that in your postmodern pipe and employ opaque syntax to mask the utter absence of meaning, fact or coherency.

Then again, spout shit like that over a vibraphone solo in a coffee shop at 3am and you could start your own sex cult with first-year philosophy students.

In 1959.

Hearty Christmas verse

Ales in abundance are a source of great joy
As a child who doth cradle a new Christmas toy
But watch ye the demons of over-consumption
They’ll bite, grab and poke you with nothing but gumption
And rend both your insides and outsides with glee
As they make it quite hard just to hear, speak and see
So heed my words, sirs, when preparing to drink
As too much of anything can take all your think.

Achievements are meant to be … achieved

In which a lifelong gamer decries the non-achievey nature of new games’ achievements and asks them to get off his lawn

In gaming land, a relatively recent development has been that of in-game Achievements: specific feats that, while unnecessary for game progress, can nonetheless enhance your experience by unlocking bonus levels or special equipment, earning you extra points or simply awarding you a badge and bragging rights. Once a rarity, achievements are now common in most genres including sports, fighting, shooting, simulators, RPGs and everything in between (like “hentai tentacle zombie survival horror dating simulators – yes, only available in Japan. You had to ask?). An achievement can be anything from “kill two baddies with one bullet”, “collect all nine million dropped contact lenses”, “win the cup final with score of more than ten goals” to “finish a chapter using only zombie intestines harvested with a rusted chainsaw as tentacle prophylactics”.

“Unlocking” achievements is a side-quest of sorts (to appropriate RPG terminology); a way to extend a game’s longevity and player engagement by encouraging the replay of certain parts (or the whole game) and deeper exploration of levels in order to find artifacts or kill people in new and interesting ways (or simply to get tooled up like Ripley and hunt down and smash into revenge-paste any enemy that was particularly irritating the first time around). When seeking achievements a gamer has to purposely play a game with a focus other than mere survival/completion of the primary story and often has to put their character at increased risk to do so – for example, Left 4 Dead’s “A Confederacy Of Crunches” achievement requires the player to smash or hack their way through hordes of hundreds of zombies (okay, “infected” – but you know they’re freaking zombies) using only whatever melee weapons are lying around, instead of firing a single shot.

RPG players are used to such things; few and far between are the RPGs which offer only one storyline and one path to completion; in fact, many RPGs (and their cousins, “sandbox” games like Grand Theft Auto) are literally endless, offering vast worlds to explore at your own pace, even if you complete every available primary mission and side quest (plus, as any RPG player will tell you, levelling up is its own reward).

Lately, though, an increasing number of games of all genres include lists of achievements to unlock during gameplay (popular social game hubs like XBox Live and Steam offer their own as well, adding a social dimension to badge-hunting). This is not a bad thing: many a time I’ve wanted to replay a game I’ve had a great time with but had little motivation to go back and replay the entire thing, or even bits of it. Achievements are in general a great addition to the world of gaming and offer many games an extended lifespan (which I’ve taken advantage of more than once – in fact, the new indie hit Mark of The Ninja has me obsessed like never before with achieving 100% Achievement achievement). So, what’s the problem?

Call of Duty. It’s not the worst or only perpetrator, either in the FPS genre or in general, but the most recent CoD (Modern Warfare 3) highlighted the trouble with achievements in a way I’d not particularly noticed before. Don’t get me wrong: CoD’s gameplay is great (infinite streams of AI forcing you into checkpoint bottlenecks notwithstanding), and CoD’s graphics, sound, production and even acting and storylines are the equal if not the better of many equivalent gung-ho Hollywood shooter films (having played every single one more than once bar Black Ops II, I should know). But the achievements? Well, many are devaluing the experience. Worthless. Not even achievements. Not worth having. A condescending exercise in hand-holding.

What do I mean?  Well, “Finish The Tutorial!” isn’t an achievement – particularly if the game makes you play the tutorial before you can start the game itself. “Choose A Different Weapon!” isn’t an achievement either; it’s what you fracking well do in FPS games (often accidentally, flicking the mouse-wheel when you’re actually reaching to right-click for a down-the-sight shot). Ditto “Kill A Badguy!” or “Throw A Grenade Through A Window!”

Now I’ll tell you why this is a problem: I don’t want to be rewarded for doing something that I need to do to complete a level, or for utilising a skill that’s vital to playing it in the first place.

Obviously, not every achievement in Cod-Mow 3 is like the above representative lampoons, but it does kind of grate to be awarded a badge just for completing a chapter – that’s not an achievement, it’s what you’re meant to do. I want my achievements to be actual achievements; I want my rewards to be for extra effort or great skill (or, more often, ridiculous luck) within the game. Whether it’s extra content like a bonus level, a new badge for my profile or just a sailor-girl costume for my character, I want to feel like I earned it, much as a conspicuously valourous soldier is rewarded with a Victoria Cross. Now, you might feel compelled to mention that, in real wars, people actually are awarded medals simply for serving in particular campaigns – just for finishing the level, if you like – without going above and beyond the call of … *sigh* …. duty. However, the analogy rather easily crumbles when you point out a single obvious difference between CoD and real wars: it is in fact a very real achievement to get through a real military campaign intact and those who do so should be rewarded and recognised (even though many would likely consider still being alive sufficient reward). Also, noone gets a medal at boot camp just for waking up when that noisy bastard next door starts up with the damn trumpet again.

TL;DR? What I’m saying is this: don’t pat me on the head and say “Good job, son!” when all I’ve done is “Choose A Username Without COCK In It!”